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Le financement participatif [Kickstarter/Ulule/etc...]
EVERSPACE GAME @everspace_game
.@DAGapps thanks! We will launch this evening @kickstarter #T-0, everything is on Go. Stay tuned for more live from @gamescom #GC2015
07:56 - 6 Août 2015
- Darkhan
- Membre d'Honneur
- Messages: 32309
- Inscription Forum: 25 Mai 2008 9:32
EverSpace a lancé comme prévu sa campagne Kickstarter => https://www.kickstarter.com/projects/ro ... /everspace
Actuellement il est à 24 634 € sur 225 000 € de son 1er palier
Pour info il est déjà greenlight sur steam => http://steamcommunity.com/sharedfiles/f ... =everspace
Actuellement il est à 24 634 € sur 225 000 € de son 1er palier
Pour info il est déjà greenlight sur steam => http://steamcommunity.com/sharedfiles/f ... =everspace
![Image](https://ksr-ugc.imgix.net/assets/004/272/666/bf4b0edf899cbd29b4151afec83008e8_original.png?v=1438880869&w=680&fit=max&auto=format&lossless=true&s=ed70cfe50868d38168ef6aa516e6dfaa)
La Fiche Steam
Overview
EVERSPACE™ is a rogue-like 3D space shooter with captivating non-linear storytelling based on Unreal Engine 4. It is brought to you by the creators of the critically acclaimed Galaxy on Fire series with millions of players and critical acclaim from around the globe (Metacritic score: 90 for Galaxy on Fire 2).
We have been working on EVERSPACE™ since the beginning of this year and all screenshots and video footage show actual gameplay.
BACK EVERSPACE NOW ON KICKSTARTER: https://www.kickstarter.com/projects/ro ... /everspace
Key Features- Rogue-like gameplay with persistent progression
- AAA-style visuals & sound and PC-optimized controls (mouse + KB)
- Non-linear story-telling that perfectly fits the nature of a rogue-like
- 1st and 3rd person action focus (no sim)
- In-depth upgrade and damage system
- VR support
Description
There are fantastic and vast space sims out there featuring super realistic space physics and billions of stars to travel to. But we believe that combining easy-to-pick-up gameplay with AAA-quality graphics and sound with a captivating, non-linear story is something that many of you have still been waiting for. We have been for sure.
In EVERSPACE™ we take a more action-focused approach to the core gameplay of a space shooter and combine it with a modern, rogue-like game loop taking you on a challenging journey through an ever-changing, yet beautifully crafted universe full of surprises.
Each run will be exciting as you will have to face completely new situations. Your skills, experience and talent for improvisation will be tested continously. By this we keep each part of the game long-lasting and generate lots of individual, meaningful moments for you to experience.
Dying Is Rewarding
We won't make EVERSPACE™ ultra hardcore and unforgiving. Rather, every time you die you will be able to improve your starting conditions for all the following runs. Permanently increase the capacity of your shields, install better engines, improve sensors, upgrade weapons, and attach armor plates - just to name a few. Most ship upgrades will be directly visible, some will have a huge visual impact, e.g. you upgrade your wings which will lead to an entirely different look.
You will be able to dig into the depths of the upgrade tree. Think of perks and upgrades that can change a lot of things - unlock new abilities and equipment, improve various stats and enable several other benefits that may change your play style.
Furthermore, every death will get you closer to revealing another fragment of the story being told. So dying is part of the progression.
A Deep Story To Complete Your Epic Space Adventure
Typically, due to the nature of the genre, rogue-likes don't have a deep story. We think the genre is just perfect to tell a captivating story in a fresh, non-linear way that unfolds differently every time you pick up the game. So we came up with an engaging plot that makes perfect sense for you to be re-born after every death and come back with a deeper knowledge of what is actually going on and, ultimately, solving the great puzzle. On this we have been working together with Falko Löffler[www.mobygames.com] who has been a successful story and game writer for adventure games for many years.
This will be the first rogue-like space game that brings this high production values and a deep, captivating story told in an innovative way to your PC.
- Darkhan
- Membre d'Honneur
- Messages: 32309
- Inscription Forum: 25 Mai 2008 9:32